Hello! My name is Christopher Butcher, and I am a Game Programmer, Sound Designer, & Composer. As a programmer, I enjoy trying to solve any problem provided by my design team, looking for new ways to enhance the program and make the code more efficient.
When writing music and mixing sound effects, my main goal is to immerse the player in the game world without overwhelming them. This is made possible through middleware implementation, combining my passion for both music and code.
Currently, I am honing these skills on Breach of Space as both Sound Design Lead & a founding member of the programming team. In Breach of Space, you must defeat the evil corporation that is taking over your home planet. Stealthily distract, sabotage, and cause enough mayhem for the robotic staff to leave your home among the stars for good.
I've played with orchestras, in jazz combos, and even been on a couple of tours with a punk band. Now, I'm focusing on composing for video games & sound design. Although upright bass is my primary instrument, I can play a little bit of anything thanks to my degree in Instrumental Music Education. These days I write mostly on guitar, bass, and keyboard. As for composing & recording, I use Reason 11, ProTools, Adobe Audition, and FamiStudio.